Game Demos
I've been playing video games all of my life, which has always inspired me to learn lessons from them and make my own. After being introduced to coding and game engines at a young age, I've been creating projects ever since. These projects demonstrate my experience of creating games in various genres and highlight my background in working independently and in groups.
Design Work
I am incredibly interested in the mechanics and planning that go into game design planning, ranging from making game design documents, art bibles, and other methods of documentation. These pages serve as examples of my thought process and planning when developing games.
Supernova is a sci-fi movement shooter roguelike. A doomed star must fight through a horde of cosmic monsters using an artifact to steal immortality from a God.
Examples of environment and enemy design concepts, as well as collaborative work.
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(Concept Art Reel)
Fight giant monsters in a futuristic city populated by the vicious bug-people!
Examples of a game pitch, art direction planning, and concept art.
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(Pitch and Art Bible made in Slides)
Run your own park of friendly dinosaurs in this half pet-simulator, half money-management game!
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Short writing on my design process, including documentation on user stories and game design planning.
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(Game demo made in Construct)






